Choose a unit for the problem in front of it: RPG-7 against armor, M24 for long sightlines, and Remington 870 for close cover. The S–D table grades how well a unit fits a stated scenario, using roles shown in two public guides. These tiers are our editorial judgments; the same unit can move between tiers when the target or terrain changes.
I looked for hit points, damage, and a cost per spawn. The unit bar, the pass text, and both long guides skip those figures. Our scenario tiers use demonstrated role fit instead: S is a directly demonstrated counter, A matches a stated weapon range, B is situational support, C mismatches the weapon’s stated range, and D repeats a matchup shown losing in the guides.
Infantry lose to the tank in the 1 Nov clip: the tank pushes through a rifle line. The same clip shows an RPG hitting a tank, and a tank dying when several shots land. M24 is labeled long range on the bar. Remington 870 is labeled close range. Mortar is used as the answer to a dug-in rifle, which is a role read from one guide, so that row says 1 source.
A land mine deletes a Humvee in the 31 Oct guide. Helicopter versus helicopter is shown, without a winner’s weapon named. Zombies fall to two RPG shots in one ItzVexo sequence. That is a single clip, not a zombie health total.
If you came for “best soldier,” the honest pick depends on the target. Bring RPG-7 when the other side has armor. Bring M24 when you want distance. Bring the shotgun label when the fight is inside Arena’s walls. Use the scenario column when comparing tier letters; a letter never describes that unit in every battle.


| Editorial tier | Loadout | Scenario and reason | Evidence |
|---|---|---|---|
| S | RPG-7 | Against tanks: designated anti-tank role and an armor hit shown in the guide | 2 sources · editorial tier |
| S | Tank | Against exposed rifle infantry: the guide shows armor pushing through the line | 2 sources · editorial tier |
| A | M24 | Long open sightlines: matches its long-range label | 2 sources · editorial tier |
| A | Remington 870 | Close cover such as Arena: matches its close-range label | 2 sources · editorial tier |
| B | Mortar | Dug-in rifles: situational area-fire support shown by one guide | 1 source · editorial tier |
| B | Land mine | A Humvee crossing its position: a trap needs the vehicle to reach it | 1 source · editorial tier |
| C | Remington 870 | Long open sightlines: poor fit for a weapon labeled close range | 2 sources · editorial inference |
| D | Rifle infantry | An exposed line facing a tank: the clip shows this matchup being overrun | 1 source · editorial tier |
Questions
Are these official tiers?
These are editorial scenario-fit judgments based on the linked guides. S marks a demonstrated counter; A a range match; B conditional support; C a range mismatch; D a shown losing matchup. They do not represent measured damage.
What should I spawn first?
Match the label to the problem: anti-tank for tanks, long range for distance, close range inside Arena.
Sources
Public sources checked 2026-11-10. Source counts refer to independent publishers.